![]() Modules can be loaded depending on the game type.įixed bugs in the polygon tree building program.Īdded a "bail out" key to stop spinning and correctly orient Re-arranged code to permit easier implementation of ![]() Met with Todd and Craig to discuss schedules. Added rounding off and damping to rotation code Added interpolation to sine and cosine functions Worked at tracking down and fixing the "jitter" bug: These documents are converted from the contents of Eric Smith's development hard disk, originally written in AtariWorks STW format. Instead of picking a world, hold 4 and press 2, B to make Planet Todd appear on the World line. Put the cursor on the World Line and press B. Start a game and go to the World Select screen. To get out of these hidden worlds, you may need to rewind. One will lead you to a nearly empty island with the Atari building, and the other will lead you to an island with a dinosaur and a spaceship crashed into the ground. Entering the vortex will take you to a secret world. Enter the cave and you will see a flashing vortex. Sooner or later, you will come to a cave. Stay on the top ledge once you begin racing and just follow the path. This is a confusing maze-like level, so the secret warps may be difficult to find, but you may usually run into them. Play a racing game and choose the Wild West. ![]() Drive into that to get back to the Pad… on a table! Also, drive into the castle and there is a flashing blue panel. If you drive through one of the fireplaces, you will find a small world with a castle! I think it's the one in the room where the start/finish line is. Play the game in Racing Mode, and choose Jeromy's Pad as the world. ![]() To change the camera view, press 8 + 6 while playing. ![]()
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